Squirms v1.0

Four teams of very brave, very soft worms. One landscape. A lot of explosives.

Squirms is a turn-based artillery parody of the Amiga worm-war classics. Take turns to walk, jump, aim and fire across a destructible island while the wind does its best to ruin everything.

Take the battle off-world on the Mars landscape: alien scenery and 60% gravity give worms and weapons longer, floatier arcs. Back on Earth, Arctic landings keep a gentle, controllable slide across the ice — and sliding off an edge is part of the danger.

Give your team a little more character under TEAM VOICES: the original four clear voices stay as the default, and you can switch to Showman, Officer, Quartermaster or Rural whenever you like.

  • Real ballistics. Hold fire to charge the power bar: a tap lobs, a full charge sends it across the map. Shells arc under gravity, and the wind bends them, hard. A strong head-wind can stall a high bazooka shell and blow it back at you.
  • Wind that matters. It changes every turn (and is sometimes dead calm). The bazooka feels it most, the homing missile only until it locks on, grenades just a little. Guns, punches and tools ignore it.
  • 19 weapons and tools: Bazooka, Homing Missile, Grenade (1- to 5-second fuse, low or high bounce), Cluster Bomb, Bananageddon (five bananalets on their own timers), Shotgun (two shots), Wuzi, Fire Punch, Baseball Bat, Dynamite, Mine, Sheep (it walks, it hops, it expl

Development log

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